* BP Center for Visualization; a new research Center at the University of Colorado.
* Cal3d, a skeletal based 3d character animation library. (Boy, I sure wish I had /this/ 6 years ago! Imagine building a human frame from scratch. Now imagine adding a really complex node structure for each and every joint you want to animate. Hint: nothing works well if you cut corners; give up, and put in /all/ the joints. Believe me, there really are just as many joints as you imagine!)
*Good luck, Carmien!*